- 專業(yè)概況
- 所屬院系
- 中國學(xué)生入學(xué)要求
- 課程信息
專業(yè)概況
在這里學(xué)什么?
The Bachelor of Games and Interactivity / Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications. It recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific units with units that combine theoretical and practical knowledge, and teaches students how to apply these to the development of 2D and 3D games.
Students completing this degree will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector. The teaching philosophy aims to get to the creative core of play. Students collaborate in small and large interdisciplinary groups designing, developing and play testing games in a studio environment. A core set of six sequential units enable students to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in their final year.
The Computer Science component focuses on developing expertise in software development and computer science. Students receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems. Like all IT courses at Swinburne, this course pays particular attention to the human factors involved in the development, deployment and use of computer-based systems.
Choose a major for Bachelor of Computer Science
Cybersecurity, Data Science, Games Development, Internet of Things, Network Design, Software Design, Software Development
Course structure
Successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
Course learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Computer Science, graduates will be able to:
- systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity
- formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity
- critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity
- define and integrate theoretical principles and apply these in the area of games and interactivity
- apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others.
- interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
- apply a broad and coherent knowledge of computer science and software development in diverse contexts and domains using critical thinking and judgment
所屬院系
進入哪個院系學(xué)習(xí)? Faculty of Health, Arts and Design
中國學(xué)生入學(xué)要求
為來自中國的學(xué)生設(shè)計 Students need to have An Australian bachelor degree or equivalent in any discipline, except a Bachelor of Laws (LLB), from a recognised tertiary institution with a minimum grade point average (GPA) of 2.5 (out of 4.0)/65%.
課程信息
學(xué)制:須出席的在線/遠程學(xué)習(xí)(4 年)
學(xué)費:A$32,400.00 (¥ 161,929) /年
開學(xué)時間:2022八月2日
申請截止日期:
留學(xué)地點:Swinburne University of TechnologyHawthorn Campus,John Street,HAWTHORN,Victoria,3122, MELBOURNE, Australia